![]() ![]() You can change the default to any valid brush entity you want. The FGD tells Hammer to automatically select button_target from the entity list when you tie a brush to an entity. You can change the default to any valid point entity you want. The FGD tells Hammer to automatically select aiscripted_sequence from the entity list when using the Entity Tool. ![]() ![]() These should be the only options listed for either. The Texture Format option should now say WAD3 (Half-Life / TFC) and the Map Type option should now say HalfLife / TFC. Note: ALL filepaths you enter for configurations need to be absolute, meaning they start with C:\ and include the full path to the folder or file.
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